Writing
Archive
Older writing that doesn't fit the current site format but is preserved here for reference.
Monument Valley Design Analysis
A design analysis of the award-winning mobile puzzle game Monument Valley, examining its visual design principles and user experience.
Superbrothers: Sword and Sworcery Design Analysis
A deep dive into the visual and interactive design of Superbrothers: Sword & Sworcery EP, an indie adventure game with a distinctive pixel art aesthetic.
Child Of Light Design Analysis
An analysis of the artistic and UX design choices in Child of Light, Ubisoft's watercolor-inspired RPG.
