Writing

Illustration of a robot hand pushing a buttonArticle

AI Will Revolutionize Accessibility

AI will transform accessibility by making everyday digital products automatically usable for people with impairments.

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Portrait of Nate Bauer next to the title 'UX, Agile, & Healthcare'Article

UX, Agile, and Healthcare

An interview: Exploring how integrating user-centered UX design with Agile methodologies can accelerate and improve innovation in healthcare projects.

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Comparison of a Waterfall development cycle to an Agile development cycleArticle

How UX Fits in an Agile Framework

An explanation of how embracing an Agile approach in product design lets UX teams deliver value early through incremental, test-driven iterations.

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Multiple components within the k-t design system and their corresponding documentationArticle

Why Build Design Systems?

Why teams should build a design system as their product and team scale — how it helps manage component complexity, improve consistency, and enable faster, more maintainable design work.

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Snapshot of a slice, documentation, and description for developer handoffArticle

An Introduction To Slicing

An overview of the Slicing process — a method for breaking down UX design work into incremental, well-documented, stakeholder-aligned slices that map cleanly to Agile sprints.

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Table depicting a myriad of research tactics and how they fit within qualitative, quantitative, attitudinal, and behavioralArticle

Attitudinal and Behavioral Research

How attitudinal vs behavioral research methods differ — with attitudinal focusing on what users think and feel, and behavioral focusing on what they actually do.

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Example of a design personaArticle

Proto Personas

Why using a proto-persona — a quick, assumption-based user archetype — can help teams start designing user-centered products faster when time or research is limited.

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Part of the process when identifying brand driversArticle

Capturing Brand Drivers

How to systematically identify and prioritize a brand's core drivers — functional, economic, emotional, and self-expressive benefits — to define what truly attracts customers.

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Illustration of multiple people in a business meetingArticle

When to Interview, Survey, and Focus Group

When to use user interviews, surveys, or focus groups — highlighting each method's strengths and trade-offs for gathering qualitative or quantitative insights.

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Illustration of multiple people doing a whiteboarding exerciseArticle

Lean, Agile, and Scrum

Defining the differences and relationships between Lean, Agile, and Scrum — how Lean minimizes waste, Agile enables iterative value delivery, and Scrum layers in structured team cadence.

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Illustration of a venn diagramArticle

What Is UX Design In Marketing

How UX design and marketing overlap — arguing that UX designers naturally belong in marketing teams because both disciplines use similar tactics to influence audience behavior.

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Title card for the Ponder This gameshowArticle

Designing the Perfect Game Show

Reimagining trivia — proposing a new format that emphasizes deduction, meaningful conversation, and shared discovery over rote memorization.

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Video thumbnail: Nate Bauer presenting the three principles of persuasionArticle

Three Principles Of Persuasion

Three rhetorical pillars — ethos, pathos, and logos — showing how credibility, emotional resonance, and logical argumentation can form a powerful foundation for persuasive communication.

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Nate Bauer talking to the camera about how ladders alter your marketing strategiesArticle

How Ladders Alter Your Marketing Strategies

How using ladders — a mental ranking of brands in a customer's mind — can guide different marketing strategies depending on where you sit.

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Stack of book covers — five most influential readsArticle

My 5 Most Influential Books

Reflection on five books that most shaped my approach to design, product thinking, leadership, and marketing.

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Illustration of Aristotle in a watercolor styleArticle

What Aristotle Can Teach Us About Marketing

How Aristotle's classical rhetorical framework — the appeals of Ethos, Pathos, and Logos — provides a timeless foundation for persuasive marketing.

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Line graph plotting the emotional intensity of Nate's most influential life memoriesArticle

Memories on a Graph

How plotting your life's most influential memories on a timeline — by strength of impact and emotional valence — can reveal recurring themes and what truly drives your sense of purpose.

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Table depicting the schedule of how a designer interacts with a product teamShort

Sprint Schedule Outline

An outline for how a UX designer can structure their work across a two-week sprint — from backlog prioritization to design demos.

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OAR acronym: Ownership, Accountability, ResponsibilityShort

Principles have Sacrifices

Most companies write principles that sound nice but mean nothing. Real principles come with trade-offs you're willing to make.

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Abstract representation of a kanban boardShort

80% Is Good Enough

Why striving for 80% satisfaction is often the right call — and how chasing perfection costs more value than it returns.

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Graph of research tactics organized by qualitative, quantitative, attitudinal, and behavioralShort

Choosing The Right Research Tactic

Two questions to objectively pick the right research method: do you need quality or quantity, and behavior or attitude?

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Depicts the rebranding of Lynda.com to LinkedIn LearningShort

Paid Education Is A Solution To Time

Free resources are abundant but slow to navigate. Paid education buys speed and structured comprehensiveness.

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Depicts how the layers in Figma are organized for scalabilityShort

Building Modular Systems

How to build a design pattern library that scales without sacrificing flexibility — by designing every pattern with identical core structures.

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Line graph comparing perceived growth (a straight line) to actual growth (a staircase)Short

Growth Is A Staircase

Growth doesn't follow a constant slope — it's a staircase. Stagnation is part of the climb to the next step.

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Line graph of qualitative, statistical, and proto personas plotted by speed vs factualnessShort

Do AI-Generated Personas Outdate Proto Personas?

AI-generated personas may be both faster and more factual than proto-personas. An open question about a shifting tactic.

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Comparison of WCAG's current color contrast vs APCA's color contrast algorithmShort

Color Contrast: The Accessibility Trap

Color contrast is the most overemphasized rule in accessibility. Why designers should focus on rules that matter more.

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Different stages of Atomic Design and how a pattern library fits within that systemShort

Pattern Library: The Older Sibling Of A Design System

How a Pattern Library complements a design system — capturing complex, team-specific features that don't belong in the base system.

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Abstract view of a 4-day Design SprintShort

Corporations Don’t Enable Design Sprints

Why design sprints rarely work in corporate environments — and what to take from the methodology that does.

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A target depicting Local in the middle followed by Adjacent and EnvironmentalShort

UX Question Ordering

Senior designers ask questions from the outside in — context first, then specifics. A pattern borrowed from medical diagnosis.

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Accessibility: A Solution To Lawsuits

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Accessibility: A Solution To Lawsuits

Most lawsuits target the objective, web-crawlable WCAG rules. Solving 20–30% of accessibility may be enough to prevent litigation.

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Four UX Questions For Feedback

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Four UX Questions For Feedback

Four questions I open every UX feedback session with — to keep critique focused, contextual, and aimed at the right level of detail.

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Example of a design personaShort

Personas Are A Dated Tactic

All three persona types — qualitative, statistical, and proto — are losing relevance. Faster iteration replaces the need to model users.

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Abstract depiction of a waterfall development cycleShort

When To Upgrade Tactics: A Musical Metaphor

When words aren't enough, we use flows. When flows aren't enough, we wireframe. Communication tactics escalate the same way as performance.

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Job Search Priorities

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Job Search Priorities

Three priorities I rank above compensation when searching for a new role: societal benefit, culture, and product.

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